Part 142: The Necropolis of Nostalgia, Part 2
Continuing where we left of.
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This is the third stratum, "Hedgemony".
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Floor C-1 / Enemies
Floor C-2 / Enemies
Floor C-3 / Enemies
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Not 100% sure if this is actually the first instance, but the game starts putting unique chests that are immune to everything except one element on the map.
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If you don't figure them out quickly enough, you'll have to fight another round of enemies!
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The correct answer here is Light-elemental attacks.
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Critical Hitter: When using Form Change, the probability of entering Critical Form drastically increases.
Floor C-4 / Enemies
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And this one only takes damage from Darkness!
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Aerial Hyper Ability Plus: Follow an arcane arte with a second arcane arte once in a midair combo.
Hyper Aerial Tension: Enter Over Limit Lv. 2 with a 24 hit aerial combo. Duration of the Over Limit only lasts half the normal time.
Floor C-5 / Enemies - Copy of C-1.
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Hm hm hm...
Floor C-6 / Enemies
Floor C-7 / Enemies
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Floor C-8 / Enemies - Copy of C-1.
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This place is way too big.
Floor C-9 / Enemies
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Dum dee dum...
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Multi Item: One-use items such as gels and bottles will affect all members. However, the effect of TP and HP recovery items will be halved.
Item Pro 2: Allows movement immediately after using an item.
Floor C-10 / Enemies - Copy of C-6.
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Third boss, not one of the interesting two.
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In fact, it's just a recolor of the first one with another random fancy mythological name, "Izanami". Great.
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Sigh.
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This is the fourth stratum, "Fauna".
Floor D-1 / Enemies
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If I didn't tell you this was the fourth stratum I don't think you'd even be able to tell.
Floor D-2 / Enemies
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More unique chests.
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Floor D-3 / Enemies
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Floor D-4 / Enemies
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Floor D-5 / Enemies
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Healing Arrow: When landing a hit with an arrow, recover own HP.
Healing Arrow 2: When landing a hit with an arrow, recover own TP.
Floor D-6 / Enemies - Copy of D-2.
Floor D-7 / Enemies - Copy of D-3.
Floor D-8 / Enemies
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Teamwork: After using a Mystic Arte, all party members will gain super armor for 10 seconds.
Shine: Occasionally stuns an enemy during Over Limit.
Floor D-9 / Enemies - Copy of D-4.
Floor D-10 / Enemies
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High Magic Tension: Enter Over Limit Lv. 1 with a 48 hit magic combo. Duration of the Over Limit only lasts half the normal time.
Hyper Magic Tension: Enter Over Limit Lv. 2 with a 96 hit magic combo. Duration of the Over Limit only lasts half the normal time.
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The boss is, surprise, another recolor of the first boss here! "Odin" this time.
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Not too interesting except he has this cool attack:
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But that's about it. Moving on.
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This is the fifth stratum, "Fatality".
Floor E-1 / Enemies
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Floor E-2 / Enemies
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So you'd expect there to be something in one of those treasure rooms, right? Haha, got ya! Fuck whoever designed this.
Floor E-3 / Enemies
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Oh. Oh wow. That's beautiful.
Floor E-4 / Enemies
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Resurrect Cast: Healing artes require no casting time for a short period after reviving from a K.O.
Floor E-5 / Enemies - Copy of E-1.
Floor E-6 / Enemies - Copy of E-2.
Floor E-7 / Enemies
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Critical Hold: All attacks inflict critical damage during Over Limit.
Floor E-8 / Enemies - Copy of E-3.
Floor E-9 / Enemies - Copy of E-1.
Floor E-10 / Enemies
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Well this looks like a fun floor.
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By the way, on floors where you can get to four-way sections it's surprisingly easy to lose track of where you are on the map, especially if you're doing something else while half paying attention to the game.
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Limits Team 3: When entering OVL Lv. 3, all nearby allies will also enter Lv. 3. However, the duration of OVL is half the normal time.
Perfect Combo Tension: Enter Over Limit Lv. 4 with a 96-hit combo. Duration of the Over Limit only lasts half the normal time
Anyway, another boss! Let's see if...
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Nope. Still a recolor of the same exact boss. Sheesh!
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He goes by "Hades" this time but still isn't interesting. He's accompanied by two "Orpheus" who are not only a very slight recolor of him, but also regular enemies from previous floors.
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Still got this attack I guess.
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Is it really so hard to have some boss variety after so many boring floors of dungeon, Namco? If you're not gonna bother actually designing shit why did you put in six bosses and sixty fucking floors of dungeon?
God dammit...
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Meet the sixth and last stratum, same as the last stratum. Named "Abysm".
Floor F-1 / Enemies
Floor F-2 / Enemies
Floor F-3 / Enemies
Floor F-4 / Enemies
Floor F-5 / Enemies
Floor F-6 / Enemies
Floor F-7 / Enemies
Floor F-8 / Enemies
Floor F-9 / Enemies
Floor F-10 / Enemies
Well, actually, they almost do a neat thing with this stratum. The exits here take you to unexpected rooms and in circles -- 1 leads to 4 or 7, 4 leads to 2 or 7, 7 leads to 1 or 4. Seems like an idea, but it involves a lot of trial and error since the in-game maps don't tell you which floor an exit goes to until you've already taken it, and at this point you're fucking fed up with this place anyway.
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There are no unique items here, it's all just finding the proper path.
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The fastest route is:
- F-1 left
- F-4 left
- F-2 down
- F-8 right
- F-10 right
- F-6 down
If you absolutely need the trophy for saving at every save point, you need to visit floors 3, 6, and 9. The fastest way to do that detour is:
- F-1 left
- F-4 left
- F-2 down
- F-8 right
- F-10 up
- F-9 up
- F-3 up
- F-8 right
- F-10 right
- F-6 down
After that, we're finally at the very bottom of this place. Get ready for an actual boss battle!
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Prepare for the worst, indeed.
Watch me win against this dude on Easy. / Baldurdash
Or watch him actually do attacks on higher difficulties. / Baldurdash
What else to put at the end of a super annoying bonus dungeon than a super annoying bonus boss?
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The Spiral Draco is, from what I remember, the only enemy in the whole game that's made of multiple parts.
[need shots of stats here]
In addition to the stuff you can see, all parts are also immune -- or at least very highly resist -- non-elemental physical damage.
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This thing has a million different attacks, and since all parts can execute attacks individually you're constantly getting barraged by patterns you haven't seen before.
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It also goes into Over Limit every few seconds, it's pretty irritating.
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It can also dish out status effects. Those balls it shoots from its tail, for example, inflict poison and TP poison if you touch them or the puddles they leave behind.
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It's pretty hard to actually hit it if you attack physically, as it dashes around the battlefield all the time.
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At some point you kill some parts of it. Yay, less attacks to deal with, and if you kill the body parts it even stops moving around!
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Except this dude is a fucking asshole and the main body part can revive the rest. God dammit!
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So you'd think most of this could make for a fun, intense boss battle, but it doesn't. It's just frustrating more than anything.
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After a good ten minutes of going all-out on this dude I still wasn't even halfway through its HP. On Normal difficulty, mind!
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So I was like, fuck it, and did it on Easy instead. Cheap, perhaps, but at this point I didn't care anymore.
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Fuck you.
Brunom1 also pointed out some extra info about the Spiral Draco, as if it wasn't enough bullshit yet.
Brunom1 posted:
You forgot to mention two things about Spiral Draco, Curtiss: he's completely immune to your Fell Arms (so you're stuck with the weapons from inside the dungeon) and, also, the main head can absorb ALL your OL bar and use it against you.
Brunom1 posted:
Well...since you said you ran it on Easy difficulty, maybe he only does it on Normal or higher.
I distinctly remember him doing it though: he stops the whole battle, the camera zooms on him and he does that aer-eating thing like Khroma back on Cados (and you can't stop him because it's a semi-cutscene!).
Sheesh.
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Defeating this asshole gives us a trophy:
Trophy:
Nostalgic Dominator
And that's the dungeon! Let's get the hell out of here.
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Once we reach Zaude's entrance, we trigger one more cutscene.
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Since we already beat the Spiral Draco the cutscene goes like this:
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If we went back out after Ohma but before Spiral Draco, we'd get this instead:
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And if you really want to go back into the dungeon for some reason, there's a warp over here:
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But we don't.